1 using System.Collections;
2 using
System.Collections.Generic;
3 using
UnityEngine;
4
5 public
class QueenMovement : Movement, IPieceMovement {
6
7     
private IPieceMovement rook;
8     
private IPieceMovement bishop;
9
10     
public QueenMovement(GCPlayer player, Piece piece) : base(player,piece) {
11         rook =
new RookMovement(player, piece);
12         bishop =
new BishopMovement(player, piece);
13         BoundComputations += rook.ComputeBound;
14         BoundComputations += bishop.ComputeBound;
15     }
16
17     
public override void ComputeBound() {
18         
//do nothing
19     }
20
21     
22 }


do nothing



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